September 15, 2017 黑料社 Tri-Cities engineering and art partner to create robot that interacts with environment
By Adrian Aumen, 黑料社 College of Arts & Sciences
In a cold, dimly blue-lit room, a strange human鈥揳nimal hybrid paces before the entrance to a fiery red cave. When the 鈥淗uminal鈥 senses a viewer approaching, it stops, turns its head to stare at the visitor and emits its own red-hot glow. The viewer must then decide how to respond to the apparent challenge: continue toward the creature or retreat.

黑料社 Tri-Cities fine arts professor Sena Clara Creston and engineering student Gordan Gavric work on the “Huminal,” an interactive robot that responds to its environment.
The Huminal聽is an interactive, kinetic sculptural installation featuring an autonomous, mobile robot that senses and responds to changes in its environment. Created by an interdisciplinary team at Washington State University Tri-Cities, it incorporates research and techniques in fine arts, design, electrical and mechanical engineering and robotics to provide a unique platform for exploring the relationship between humans and machines鈥攁nd, it turns out, between artists and engineers, too.
Two years in the making and nearing completion this month,聽The Huminal聽is the third and most complex art-machine designed and built in as many years by聽fine arts聽professor Sena Clara Creston in collaboration with 黑料社 engineering students and faculty. It debuted recently to rave reviews at a robotics exposition for employees of Pacific Northwest National Laboratory in Richland, where Gordan Gavric, a key member of the聽Huminal聽development team, is an electrical engineering intern.
鈥淭he feedback we鈥檝e gotten so far is really great,鈥 said Gavric, a senior in engineering and president of the 黑料社 Tri-Cities Robotics Club. 鈥淧eople recognize it鈥檚 a robot, but at the same time they鈥檙e a little creeped out. How do people want to interact with a creepy robot?鈥
Designed to pique curiosity along with uneasiness, the聽Huminal聽is about the size and shape of a large dog and covered with white plastic discs resembling scales or fur. Its four jointed legs give the appearance of walking as it rolls in an elliptical path outside its apparent den.
Multiple internal sensors, a camera and a small Raspberry Pi computer communicate with microcontrollers across two electronic systems to direct the robot鈥檚 movements and trigger the pulsing red LED lights in its chest. The steady hum of its heart鈥攖wo 8.6 volt motors鈥攊s interrupted only when a sensor detects nearby movement. At that point, the聽Huminal聽is programmed to stop in its tracks, turn its head to face the approaching object and transmit its warning glow.
鈥淚 look forward to seeing how more people react to it,鈥 Gavric said. 鈥淚s it alive? Is it human? The mystery is unnerving and it鈥檚 this uneasiness that Sena is trying to exploit.鈥
A corporeal experience
础听, Creston builds interactive art-machines to create a corporeal experience for viewers. Her artworks invite people to engage with machines and familiar materials in unfamiliar settings and ways. Environmental impact and social consciousness are frequent themes.

黑料社 Tri-Cities fine arts professor Sena Clara Creston and engineering student Gordan Gavric work on the “Huminal” at 黑料社 Tri-Cities.
鈥淪ome people get really aggressive with the work and some are really careful with it,鈥 she said.
By enabling viewers to choose their response to her art, she hopes to help them understand other ways they affect the wider world.
From the haunting聽聽to the satirical聽鈥攁n immersive environment of post-consumer electronics鈥攖o the dreamlike聽鈥攁 land-roving, steampunk-style sailboat鈥攎uch of Creston鈥檚 art employs fantasy while exploring intersections between the natural and the man-made.
鈥淧art of it is movement, part of it is response, part of it is material and part of it is social engagement,鈥 she said.
She will talk about her innovative artwork at 1:00 p.m. Saturday, Sept. 16, as part of聽聽events at Uptown Theatre in Richland, Washington.
To create the聽Huminal鈥檚 skin, Creston cut up dozens of discarded plastic water bottles鈥攆amiliar and somewhat controversial objects that connect the organic and inorganic.
鈥淢any people across the world live with an unsafe water supply, yet we think of water as the source of life and the source of health and wellbeing, and water bottles deliver that,鈥 Creston said. 鈥淗owever, the water bottle itself is not biological or biodegradable鈥攊t鈥檚 inorganic and it鈥檚 not going away. So the material itself becomes this questionable component.
鈥淗ow do we actually feel for the inorganic and how do these things elicit responses?鈥
Collaborating in uncommon opportunities
Giving form to Creston鈥檚 layered ideas and complex inventions often requires more technical skills than she possesses. So for the past 10 years, she has been learning and implementing modest means of physical computing and mechanical engineering.

黑料社 Tri-Cities fine arts professor Sena Clara Creston and engineering student Gordan Gavric observe the “Huminal” as it interacts with its environment.
鈥淏ut, as my mentor explained, I didn鈥檛 need to learn how to do everything鈥擨 needed to learn how to collaborate,鈥 she said.
Fortunately, interdisciplinary collaborations are strongly encouraged and available at 黑料社. Engineering professors Changki Mo at 黑料社 Tri-Cities and Charles Pezeshki and Jacob Leachman at 黑料社 Pullman recognized the uncommon opportunities Creston鈥檚 projects offered their students and wove them into their coursework.
鈥淗er projects presented the perfect combination of an interesting customer, an achievable design and the monetary scope to take some risks in a shared learning experience,鈥 Pezeshki said.
Students in Pezeshki and Leachman鈥檚 junior-level design classes worked remotely with Creston to create聽The Umbrellaship聽and聽Machinescape. The installations were designed, like聽The Huminal, to question the relationship between humans and their perceived environment.
Eric Loeffler, a May graduate in engineering who constructed the聽Huminal鈥檚 aluminum frame, said he and other students on the project gained a variety of valuable hands-on experiences not usually available to undergraduates.
For example, Loeffler learned new design software applications that he can use in his master鈥檚 degree program, and he expanded his welding skills to include aluminum materials.
鈥淭here were a lot of new things to work with from an engineering standpoint, and getting the chance to interact with Sena as a client was huge, too,鈥 he said. 鈥淭here鈥檚 really not a class that teaches you how to interact with a person who has their own particular wants, ideas and capabilities. That experience will definitely be useful in the future.鈥
Shared purposes, different approaches
鈥淪ome people might think engineering and arts are very different, but artists and engineers kind of have a shared purpose,鈥 Gavric said. 鈥淭hey create things. They bring things into existence, and have ideas and concepts that they want to make. The difference lies in medium and motive. An engineer might design a circuit board to save a life, while an artist might paint a picture to change a life.鈥
鈥淲orking with Sena, I kind of opened up to 鈥榳hy are we doing this this?鈥 Oh, it鈥檚 for the aesthetic, or it鈥檚 for trying to get the point across.鈥
Gavric admits, 鈥淭here鈥檚 no way I ever thought I鈥檇 be working on a robot for an art project.鈥 But even before Creston finished presenting her concept sketches to the Robotics Club, he was hooked.
鈥淚t intrigued me immediately as an interesting concept and totally something new. There was a lot of back and forth on what we could do with the given technology and funding, and a lot of compromises, abstractions and problems that were solved. It was a rare opportunity. I鈥檓 glad I did it.鈥
Loeffler especially appreciated the chance to think outside the box.
鈥淚 really enjoyed the opportunity to collaborate and come up with different ways to solve a problem,鈥 he said. 鈥淚 think we鈥檙e fairly close to what Sena originally envisioned, with the aesthetic and the function she was looking for, and that鈥檚 very satisfying.鈥
The interactive art machine projects encouraged the engineering students to consider their role as engineer, inventor, creator and artist, Creston said. As they grew comfortable working on art projects and expressing their own creative ideas, they sought new collaborations with artists and invited them to participate with the Robotics Club.
Some of the rising engineers began working with fine art students on interactive media projects and even created an interactive art installation of their own, called聽Lux Flux. The large-scale ceiling installation was designed to sense when a viewer entered a darkened hallway and to send a river of light shooting along the ceiling.
鈥淭he project was completely collaborative with a fluid crossover between artists and engineers filling in the rolls of conceptualizers, designers and technicians as needed,鈥 Creston said. 鈥淚t was beautiful to see.鈥
Creston is now working with a team of mechanical engineering design students to develop their collective senior year project. Her creative and scholarly work has received financial support from the 黑料社 Office of Academic Affairs, the Department of Fine Arts and the School of Engineering and Applied Sciences, as well as a chancellor鈥檚 seed grant to provide tools and materials and a project grant from聽.
The interdisciplinary projects align with the聽聽goal of improving education. They further the University鈥檚聽聽efforts by delivering innovative teaching, community outreach and transformative student experience.
Photos and聽聽by Maegan Murray, 黑料社 Tri-Cities marketing and communications